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https://w.atwiki.jp/tmtbnc/pages/52.html
ruby-1.8.7-p160 $ ./configure --help `configure configures this package to adapt to many kinds of systems. Usage ../configure [OPTION]... [VAR=VALUE]... To assign environment variables (e.g., CC, CFLAGS...), specify them as VAR=VALUE. See below for descriptions of some of the useful variables. Defaults for the options are specified in brackets. Configuration -h, --help display this help and exit --help=short display options specific to this package --help=recursive display the short help of all the included packages -V, --version display version information and exit -q, --quiet, --silent do not print `checking... messages --cache-file=FILE cache test results in FILE [disabled] -C, --config-cache alias for `--cache-file=config.cache -n, --no-create do not create output files --srcdir=DIR find the sources in DIR [configure dir or `.. ] Installation directories --prefix=PREFIX install architecture-independent files in PREFIX [/usr/local] --exec-prefix=EPREFIX install architecture-dependent files in EPREFIX [PREFIX] By default, `make install will install all the files in `/usr/local/bin , `/usr/local/lib etc. You can specify an installation prefix other than `/usr/local using `--prefix , for instance `--prefix=$HOME . For better control, use the options below. Fine tuning of the installation directories --bindir=DIR user executables [EPREFIX/bin] --sbindir=DIR system admin executables [EPREFIX/sbin] --libexecdir=DIR program executables [EPREFIX/libexec] --sysconfdir=DIR read-only single-machine data [PREFIX/etc] --sharedstatedir=DIR modifiable architecture-independent data [PREFIX/com] --localstatedir=DIR modifiable single-machine data [PREFIX/var] --libdir=DIR object code libraries [EPREFIX/lib] --includedir=DIR C header files [PREFIX/include] --oldincludedir=DIR C header files for non-gcc [/usr/include] --datarootdir=DIR read-only arch.-independent data root [PREFIX/share] --datadir=DIR read-only architecture-independent data [DATAROOTDIR] --infodir=DIR info documentation [DATAROOTDIR/info] --localedir=DIR locale-dependent data [DATAROOTDIR/locale] --mandir=DIR man documentation [DATAROOTDIR/man] --docdir=DIR documentation root [DATAROOTDIR/doc/PACKAGE] --htmldir=DIR html documentation [DOCDIR] --dvidir=DIR dvi documentation [DOCDIR] --pdfdir=DIR pdf documentation [DOCDIR] --psdir=DIR ps documentation [DOCDIR] Program names --program-prefix=PREFIX prepend PREFIX to installed program names --program-suffix=SUFFIX append SUFFIX to installed program names --program-transform-name=PROGRAM run sed PROGRAM on installed program names System types --build=BUILD configure for building on BUILD [guessed] --host=HOST cross-compile to build programs to run on HOST [BUILD] --target=TARGET configure for building compilers for TARGET [HOST] Optional Features --disable-FEATURE do not include FEATURE (same as --enable-FEATURE=no) --enable-FEATURE[=ARG] include FEATURE [ARG=yes] --enable-frame-address use GCC __builtin_frame_address(). --disable-largefile omit support for large files --enable-pthread use pthread library. --disable-fastthread do not use the fastthread mutex --enable-setreuid use setreuid()/setregid() according to need even if ob solete. --disable-rpath embed run path into extension libraries. --enable-shared build a shared library for Ruby. --enable-install-doc build and install rdoc indexes during install Optional Packages --with-PACKAGE[=ARG] use PACKAGE [ARG=yes] --without-PACKAGE do not use PACKAGE (same as --with-PACKAGE=no) --without-gcc never use gcc --with-winsock2 link winsock2 (MinGW only) --with-libc_r link libc_r if possible (FreeBSD only) --with-setjmp-type select setjmp type --with-default-kcode=CODE specify default value for \$KCODE (utf8|euc|sjis|non e) --with-dln-a-out use dln_a_out if possible --with-static-linked-ext link external modules statically --with-sitedir=DIR site libraries in DIR [LIBDIR/ruby/site_ruby] --with-vendordir=DIR vendor libraries in DIR [LIBDIR/ruby/vendor_ruby] --with-search-path=DIR specify the additional search path --with-mantype=TYPE specify man page type; TYPE is one of man and doc Some influential environment variables CC C compiler command CFLAGS C compiler flags LDFLAGS linker flags, e.g. -L lib dir if you have libraries in a nonstandard directory lib dir LIBS libraries to pass to the linker, e.g. -l library CPPFLAGS C/C++/Objective C preprocessor flags, e.g. -I include dir if you have headers in a nonstandard directory include dir CPP C preprocessor YACC The `Yet Another C Compiler implementation to use. Defaults to the first program found out of `bison -y , `byacc , `yacc . YFLAGS The list of arguments that will be passed by default to $YACC. This script will default YFLAGS to the empty string to avoid a default value of `-d given by some make applications. Use these variables to override the choices made by `configure or to help it to find libraries and programs with nonstandard names/locations.
https://w.atwiki.jp/hiroyuki12/pages/75.html
Name eqonomize Version 0.5 Release 1 Summary Eqonomize! Summary(ja) Eqonomize! License GPL Group System Applications/Accessories URL http //eqonomize.sourceforge.net/ Source0 %{name}-%{version}.tar.gz BuildRoot %{_tmppath}/%{name}-%{version}-root BuildRequires kdelibs-devel, XOrg-devel, libzvt-devel, arts-devel, libjpeg-devel, libidn-devel #Vendor Project Vine #Distribution Vine Linux Packager hiroyuki hiroyuki12@gmail.com %description Eqonomize! %description -l ja Eqonomize! %prep %setup -q %build %configure --prefix=%{_prefix} make %install rm -rf $RPM_BUILD_ROOT make install DESTDIR=$RPM_BUILD_ROOT %clean rm -rf $RPM_BUILD_ROOT %post -p /sbin/ldconfig %postun -p /sbin/ldconfig %files %defattr(-,root,root,-) %{_bindir}/* %{_datadir}/apps/eqonomize/* %{_datadir}/doc/HTML/en/eqonomize/* %{_datadir}/icons/hicolor/*/apps/* %{_datadir}/icons/hicolor/*/mimetypes/* %{_datadir}/locale/*/LC_MESSAGES/* %{_datadir}/mimelnk/application/* %{_datadir}/applications/kde/* %changelog * Sat Oct 06 2007 hiroyuki hiroyuki12@gmail.com 0.5-1 - 1st Release. # end of file
https://w.atwiki.jp/lmes2/pages/209.html
DBConnect・DBClose・DBGet(System.Data.Odbc 名前空間)(C#) 概要 ADO.NET(ODBC)によるDB操作関数群。 ※この項のサンプルは、私のローカルマシン(マシン名:YOKOSAN)の VisualStudio2005 に付属するSQLServer(ExpressEdition)に接続する場合の接続文字列をそのまま記載してある為、環境に応じて適宜変更すること。 参照 .NET Framework クラス ライブラリ System.Data.ODBC 名前空間 参考 SQLの窓 / イマドキの Multi Language / 各種データベース接続 SQLの窓 / Web アプリケーションクラス / ASP標準化 / dbMySQL.inc 前提条件 新しいプロジェクトの作成 共通関数の定義ファイルを追加(C#) 手順 Form1.cs[デザイン] に、DataGridView コントロールを配置する。 「親コンテナにドッキングする」を選択。 not found (498.jpg) Form1.cs を以下のように変更。 「namespace」は適宜変更のこと。 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.Odbc; using System.Drawing; using System.Text; using System.Windows.Forms; namespace WindowsApplication5 { // 共通処理定義クラスを継承 public partial class Form1 class_common { public Form1() { InitializeComponent(); string DBType = ".NET開発サーバ"; string strTarget = "YOKOSAN\\SQLEXPRESS"; string strDB = "master"; string strUser = ""; string strPass = ""; // コネクション作成 OdbcConnection Cn = new OdbcConnection(); if ( !DBConnect(DBType, ref Cn, strTarget, strDB, strUser, strPass)) { MessageBox.Show("接続失敗"); } // クエリ作成 string selectQuery = "select 1"; // データ取得 DataTableReader Dtr = null; if (!DBGet(ref Cn, ref Dtr, selectQuery, false)) { MessageBox.Show("データ取得失敗"); } // dataGridView1 にデータソース指定 DataTable DT = new DataTable(); DT.Load(Dtr); dataGridView1.DataSource = DT; // 接続を閉じる DBClose(ref Cn); } } } 以下、実行結果。 not found (499.jpg)
https://w.atwiki.jp/ppsspp-tips/pages/44.html
Ubuntu/ソースコードからビルドする 概要 ソースコードからビルドする Flatpak を使う この記事では Ubuntu 上でソースコードからビルドする方法を說明します。記事を書くにあたって、公式リポジトリのBuilding for macOS - Build instructions | GitHubを参考にさせていただきました。ありがとうございます。 この記事の動作環境 Ubuntu 20.04.2 LTS 必要なもの Ubuntu ビルドに必要なソフトウェア build-essential cmake libgl1-mesa-dev libsdl2-dev libvulkan-dev Git Python 3 Ubuntu にはデフォルトでインストールされてるため、インストールする必要はありません。 導入手順 1. ビルドに必要なソフトウェアをインストールする Debian 系ディストロ用のパッケージマネージャであるaptを使用してインストールします。 1-1. Git をインストールする Ubuntu にはデフォルトでインストールされていないため、手動でインストールする必要があります。 Ubuntu Dock Dash(左下のグリッドボタン) Utilities Terminal を開く git --versionをコピペしてEnter バージョンが表示さればすでにインストールされているので、スキップしてください。 sudo apt install -y gitをコピペしてEnter 管理者権限が要求されるので、パスワードを入力してEnter 1-2. そのほかのパッケージをインストールする Ubuntu Dock Dash Utilities Terminal を開く sudo apt install -y build-essential cmake libgl1-mesa-dev libsdl2-dev libvulkan-devをコピペしてEnter 2. ソースコードをビルドする 2-1. リモートリポジトリをクローンする リポジトリのサイズが大きいため、安定した Wi-Fi 環境などで実行することをおすすめします。今回は分かりやすいように~/Desktopにクローンしてみます。もちろん、他のフォルダでも構いません。 Ubuntu Dock Dash Utilities Terminal を開く cd ~/DesktopをコピペしてEnter git clone --recurse-submodules https //github.com/hrydgard/ppsspp.gitをコピペしてEnter 補足:Git で公式リポジトリからソースコードをクローン(ダウンロード) 処理が終了するまで待つ 2-2. クローンしたソースコードをビルドする Ubuntu Dock Dash Utilities Terminal を開く cd ~/Desktop/ppssppをコピペしてEnter ./b.shをコピペしてEnter 処理が終了するまで待つ ビルドが完了すると、ppsspp/buildフォルダ内にPPSSPPSDLが生成されます。 3. PPSSPP を起動する ターミナルから起動する ターミナルから起動すると、PPSSPP のデバッグログが出力されます。 Ubuntu Dock Dash Utilities Terminal を開く ~/Desktop/ppsspp/build/PPSSPPSDLをコピペして Enter 他のフォルダにクローンした場合は、/ppssppまでを読み替えてください。 管理者権限で起動する場合はsudo ~/Desktop/ppsspp/build/PPSSPPSDLをコピペしてください。 注意:管理者権限で起動すると、~/.config/ppssppの代わりに/root/.config/ppssppが使用されます。 保守作業 PPSSPP をアップデートする ローカルリポジトリを最新のものに更新して、ソースコードをビルドし直します。 Ubuntu Dock Dash Utilities Terminal を開く cd ~/Desktop/ppssppをコピペしてEnter git pull --rebase https //github.com/hrydgard/ppsspp.gitをコピペしてEnter git submodule update --init --recursiveをコピペしてEnter (5-2)の手順に従ってビルドする PPSSPP をアンインストールする ローカルリポジトリを削除し、ビルドに必要なライブラリとソフトウェアをアンインストールします。この作業で設定やセーブデータなどは削除されません。 1. ローカルリポジトリを削除 Nautilus(ファイルマネージャ)を開く リポジトリをクローンしたフォルダまで移動 「ppsspp」フォルダを右クリックして「ゴミ箱に入れる」をクリック デスクトップのゴミ箱を右クリックして「ゴミ箱を空にする」をクリック 2. ビルドに必要なライブラリとソフトウェアを削除する Ubuntu Dock Dash Utilities Terminal を開く sudo apt remove build-essential cmake libgl1-mesa-dev libsdl2-dev libvulkan-dev gitをコピペしてEnter 管理者権限が要求されるので、パスワードを入力してEnter sudo apt autoremoveをコピペしてEnter メモ 「memstick」フォルダのパス v1.11.3では、macOS と同じフォルダに「memstick」フォルダが作成されていました。 ~/.config/ppsspp └─ PSP ├─ PPSSPP_STATE ├─ SAVEDATA └─ SYSTEM ├─ controls.ini └─ ppsspp.ini 管理者権限(sudo)で使用される「memstick」フォルダのパス Linux ではウェルノウンポートを使用するために、アプリケーションを管理者権限で起動する必要があります。しかし、PPSSPP を管理者権限(sudo)で起動すると、ユーザのホームディレクトリにある「memstick」フォルダは使用されません。代わりに/rootにある「memstick」フォルダが使用されます。セーブデータや PPSSPP の設定、キーコンフィグなどが、リセットされたように見えるため気をつけてください。また/rootフォルダへのアクセスには管理者権限が必要です。 /root/.config/ppsspp └─ PSP ├─ PPSSPP_STATE ├─ SAVEDATA └─ SYSTEM ├─ controls.ini └─ ppsspp.ini
https://w.atwiki.jp/savage2/pages/44.html
Version 1.5.1 FREE CONTENT UPDATE2 (Version 1.5.0) VERSION 1.4.8.1 VERSION 1.4.8 VERSION 1.4.5 to 1.4.7 VERSION 1.4.4 VERSION 1.4.3 VERSION 1.4.2 VERSION 1.4.1 FREE CONTENT UPDATE (VERSION 1.4) 古いのはこちら UpDate情報2 Version 1.5.1 Fixes Fixed Hunter jump attack causing issues if the attack button is spammed Fixed Maliken exploit causing invincibility Fixed items disappearing caused by selling a race-specific item after a team switch Fixed Maliken summon effect (first part, the fire) cutting off early Dodge is no longer usable with Sacrifice active Maliken items no longer provide their effect when disabled Fixed a server crash and a few misc. minor issues Attempting to host multiple local games now always connects to the proper server Race-specific items are now properly sold when switching teams Fixed a bug allowing a player to move while Hunter s sleep is in progress Ejecting from siege no longer causes the player to lose his items Heavy armor items now properly reduce speed by 10% Fixed server-wide lag caused by a player crashing (One cause of it at least) Fixed loadout not properly showing "ammo" counts for item stacks Fixed spawn placement for Maliken placing him on top of structures Made it easier for the commander to focus on a unit by double clicking his portrait Selecting the build skill now properly deselects what you had previously selected, so it s no longer possible to accidentally have overlapping gadgets while trying to build Deselecting the build skill now properly takes you out of build mode Deactivating build now properly returns you to your melee weapon The pet menu will no longer be enabled unless you have a pet The officer menu will no longer be enabled unless you are the officer Fixed crashes with some replays from pre-1.5.0, there are still some issues to work out in this regard Switching to commander will no longer cause you to lose your items Reworked unit change placement code so that ejecting from a siege unit will no longer place you on top of a prop, and Maliken cannot spawn on top of buildings Spawning as Malphas during warmup will no longer cause the global weather effect or music change Players using Recall no longer leave an attackable body behind while in the spawn screen Fixed several issues with channelling spells (Sleep, Health/Mana Chant) Fixed an issue with cooldowns occasionally showing improperly on the client Fixed the taunt key hiding other animations Fixed gold mine raid bonus being given to the wrong team Fixed an issue with Blade Frenzy displaying NAME instead of Blade Frenzy in kill messages Dodge can no longer be used while the user is not idle Balance Changes Malphas soul cost back up to 20 Maliken health regeneration changed from -1.5 to -1.7 Maliken health increased from 900 to 1300 Maliken type set to Hellbourne, he can no longer be targetted by most spells and abilities Maliken soul cost has been increased to 15 Maliken s lightning mode bounces reduced from 3 to 2 (It now hits the initial target and 2 extras, instead of 3 extras) Maliken s melee modes now proc 20% of the time with Blade Frenzy, down from 25% Maliken now heals 100hp per soul earned, up from 50hp Maliken s blade throw now costs mana to activate Maliken s maximum mana has been increased from 250 to 275 Maliken s high armor state duration has been increased from 30 seconds to 40 seconds Blade Frenzy hit damage from 35 to 30 Blade Frenzy cooldown from 25 seconds to 35 seconds Blade Frenzy mana cost increased from 100 to 125 Maliken s push back mana cost reduced from 50 to 25 Maliken mana regeneration reduced from 3 to 2.5 All gold earned by Maliken now goes to the team All Maliken items have had their cost reduced by 25% Hunter s melee modes now disable mana regeneration and have a small mana cost per second Hunter s Glide damage reduced to 30, cooldown increased Hunter s Frenzy and Venomous are no longer dispellable FREE CONTENT UPDATE2 (Version 1.5.0) Fixes Fixed an issue causing melee attacks with certain units to miss on very rare occasions at certain distances Fixed a bug with siege aiming behind them if a blocker is behind the unit The Sleep animation now properly ends when the player ends Sleep early Fixed taunts, they are now visible by all players Fixed the "morning" crash Fixed an issue causing D3DDRIVER_INTERNALERRORs and crashes in certain situations Fixed an issue causing a loss of textures in the map editor Characters will no longer turn with the camera when immobile (such as with Hunter s Sleep) Linux Version Improve updater/uninstaller interaction OpenGL Renderer Fix a number of issues when run on an ATI video card Changes/Additions Added some new "anti-hack" features Reduced overall RAM use Added some optimizations to the renderer Losing a prerequisite after purchasing a consumable item will no longer disable that item Prerequisites for items now display in the loadout screen Pressing "Y" while in-game will display an overlay that allows you to view your skills The player backpack now shows up on the death screen All spells/skill will now display as red when they are in cool down The item store is now sorted more appropriately Spawn portals now have 120s lifetime and 75s cooldown All cooldowns are now global, switching units will not cause them to finish Kill streak notifications Dodge system now in place. Double tap A,S, or D to perform a dodge in that direction. Shaman and chaplain have had their main healing spells reduced to 6 seconds cool down, slight mana cost reduction Slight armor decrease on chaplain and shaman Gold and EXP for healing lowered Three new maps, Ancient Cities, Desolation, and Hidden Village A tips system has been added to the loading screens and death screen Added a number of new Enduring items, these items will persist through death and unit changes Gust of Wind You are immune to ranged damage while charging and dodging, and you can charge slightly further. Power Absorption Automatically dispels one negative effect per minute and restores some mana when doing so. Shield of Wisdom On use, it drains all remaining mana and prevents mana regeneration. In exchange, it shields you for damage based on the amount of mana drained for up to 30 seconds. Trinket of Restoration Heals all nearby allies and increases their armor for a short period. If a second trinket is used, it will not heal nearby allies if they still have the armor buff. Savior s Valor Can be used to cast recall on yourself (with a cool down on damage) - Will cancel if taking damage while recall is in progress. Token of Life May be used after death to revive yourself. Ammo pack/ammo sachel and mana stone/mana crystal are now flagged as enduring items and will not be dropped on death New unit Maliken. Maliken is obtained by the following steps. 1. Purchase a Brain of Maliken, Lungs of Maliken, and Heart of Maliken 2. Purchase the Soul of Maliken 3. Activate Soul of Maliken, at the cost of 10 souls. You will then transform into Maliken on the field at any location. Note that many of maliken s skills are blade modes. They are not a one time cast but rather a passive effect that does not turn off until the skill is manually cancelled or another blade mode is activated. Maliken s skills are 1. Blade of Damnation. This sword is unblockable in melee combat. Instead of an interrupt move, maliken throws his sword. Interrupt or right click a second time to teleport to it. The block button is a defensive maneuver that will knock back enemies around maliken. 2. Blade of Flames - applies a fire damage over time to a target. This effect stacks with each melee hit 3. Blade of Lightning - applies a lightning effect to maliken s sword. Each successful melee hit will result in a lightning bolt that bounces around between maliken s enemies, decreasing in damage with each bounce. 4. Blade of Wind - Each melee attack stirs up a gust of wind, protecting maliken from ranged attacks.5. Blade of Demonic Healing - each successful melee hit will heal maliken s nearby allies for an amount based off the damage caused. 6. Blade Frenzy - Maliken goes into a blade frenzy. This is an area of effect attack that lasts a short while and has different effects based on which of the above blade modes are active Maliken s spawn event spawns him with very high armor for 30 seconds, and he gets the benefit of maliken items when receiving souls. He can be buffed, debuffed and healed. However, he cannot be resurrected or recalled, and Riposte has no effect on him. He is also unstunnable. New unit Hunter. This unit replaces the Summoner. His skills are 2. Glide - This skill shoots the hunter forward in a line, damaging any in his path. This ability costs stamina instead of mana and will apply the Frenzy and Venomous effect. 3. Wing Spin - This skill damages and knocks back all nearby enemies. 4. Frenzy - Similar to Maliken s blade modes, this applies a passive effect to all melee attacks that leeches stamina from enemy players. 5. Venomous - This is a passive effect that applies a poison debuff to all melee attacks. Only one of Venomous and Frenzy can be active at a time. 6. Sleep - Puts the Hunter to sleep for a short duration, making him immune to ranged damage and regenerating life at a rapid rate. 7. Sentry - Places a sentry bat to act as a scout at the target location for a limited time. Modding Added "SkillCategory", "SkillCategoryCooldown", "SpellCategory" and "SpellCategoryCooldown" settings to all skills and spells If a unit uses a skill/spell and another one of their skills/spells matches it s category, it will be put into cooldown for CategoryCooldown milliseconds Added "GetPrereqDetails( example_prerequisite );" UI_CMD that will return a human-friendly prerequisite string. Prerequisites can now use an "or" operator. For example, consumable_tokenoflife_prerequisite "building_monastery or building_sanctuary" VERSION 1.4.8.1 Fixed missing "Steam.dll" error VERSION 1.4.8 BALANCE All structures now have a minimum armor value. Attacking the structure will not cause its armor to degrade past its minimum armor setting. Strongholds and Lairs have a minimum armor setting of .3 Main base structures have a minimum armor setting of .2 Towers and garrisons have their minimum armor setting at 0 The beast static charge spire has had its range increased to 900 to match the cannon tower Spawn portals have had their duration reduced to 90 seconds, health reduced to 300, and will not die when the officer who placed it dies. This is to encourage more strategic placement of spawn portals and encourage their protection Sacrifice will now cause the player to move at 85% movement speed, down from 90% Imp damage reduced to 30-38 from 35-42 Revenant s ranged attack damage increased to 60-65 from 50-58 Revenant s quick attack damage increased slightly Devourer soul cost increased to 9 Steambuchet s secondary ranged attack has had its range increased to match its primary attack Decreased range of tempest s meteor slightly Ranged Siege can no longer aim past map blockers, which is on most mountains Conjurer health reduced from 390 to 370 Summoner melee attack damage increased slightly FIXES Fixed an issue that was causing commander centurion armor to sometimes be out of range when zoomed out Fixed an issue that was causing voice commands to stop working after disconnecting from a server Fixed an issue allowing commanders to cast spells on enemy players through the fog of war Fixed an issue allowing commanders to select enemy players and structures through the fog of war Fixed "extended" mouse buttons, they will now work as intended when bound to an action Spectators now properly spawn in the middle of a map rather than in the corner There is now a 5 second delay on the ability to ping the minimap Fixed various glsl shaders Fixed skybox seams on gl2 renderer Fixed gl2 renderer shadow settings not being properly applied without a restart Maps Morning has been re-worked. The hell shrine is now between the two bases and there is a gold mine in the north. The walls have been moved further south and stronghold/lair moved slightly north. VERSION 1.4.5 to 1.4.7 Fixes Fixed an issue that was preventing some users from passing authorization Fixed several issues that prevented some users from being able to update or login VERSION 1.4.4 Fix a major exploit with ammo depot/mana fountain VERSION 1.4.3 BALANCE Spawn portal experience value on kill from 50 to 150 Max health for spawn portals from 300 to 1200 Cooldown time on portals from 30 seconds to 60 seconds Spawn portals can now be used multiple times FIXES Fixed some issues with pathing Fixed some server and client crashes Interrupt will no longer damage gadgets or structures Siege no longer recieves a camera kick when being attacked Fixed some PNG format clan icons not loading properly Fixed issues with white unit portraits, messed up health bars and units named "NAME" Fixed all known issues caused by hosting a local server and then connecting to an online server Fixed issues with Revenant and Devourer strong attack, they have now been re-enabled ADDITIONS/CHANGES Promotional codes can now be entered during in-game account creation Map rotation system has been changed, it now plays maps in a linear order, the "weight" has been changed to a percent chance a map will be played (0.75 means 25 percent chance it will skip to the next map in the lineup) VERSION 1.4.2 BALANCE Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now Battering ram s flames ability no longer freeze the battering ram in place for their duration Behemoth s shockwave mana cost decreased from 75 to 60 Behemoth s stomp mana cost decreased from 125 to 90 Behemoth s trunk slam mana cost decreased from 75 to 60 Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius Devourer s vomit ability impacts a much wider radius, making it easier to hit opponents with Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%) Decay no longer harms the devourer. Mana cost per second increased from 4 to 7 Moderately decreased overall exp earned from attacking structures. It s still more rewarding to attack a structure over attacking a player in terms of experience. Shield generators now stop tempest s meteor MAP CHANGES Grimm s wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again. FIXES/IMPROVEMENTS Devourer unit can no longer pick up items from NPCs More path finding improvements Fixed the "donate all" button on the loadout screen Made it easier to target corpses as the devourer after leveling up in size a few times OpenGL renderer Fixed volume texture mipmap issues VERSION 1.4.1 BALANCE Reduced tempest and steambuchet range Increased the maximum range on interrupt from 100 to 135 Increased duration of stun effects on being blocked or interrupted from 1 second to 1.4 seconds Spawn portal ability now has a 3 second cool down on damage, down from 5 seconds Spawn portal ability general cool down reduced from 75 seconds to 30 seconds Total experience earned for destroying a stronghold or lair reduced to 1250 from 2000 Behemoth, battering ram, and malphas now have attributes applied to them Strength attribute now increased damage by 2.5% per point Agility attribute now increased 3.5% per point, up from 3% Stamina sprint cost down from 12 to 11 Imp s gun mana cost increased from 13 to 15 per shot Imp s gun damage decreased from 40-48 to 35-42 Ravager s damage decreased from 9-10.5 to 8-9 Demo charge size increased by 25%, sight range decreased to 200 from 1000 Steam turret hit points decreased to 350 from 500 Venus plant hit points decreased to 400 from 500 Builder s hitpoints increased from 350 to 375 Conjurer s venomous spore weapon now has 6 projectiles instead of 12. The damage of each projectile has effectively been doubled, but the weapon now requires a more accuracy to hit with. Venomous spore damage increased to 65-80 from 62-75 MAP CHANGES Maximum players on morning reduced to 20 from 24 Fixed some areas on crossroads that were allowing commanders to place unreachable towers Moved human base gold mine on morning closer to the stronghold to put it in the buildable radius Added a death animation to Grimm s wall on morning, increased Grimm s wall s health Gold mine extraction rates on morning increased Added Devourer to practice and duel arena ADDITIONS Enabled all loading screens, removed FCP #1 announcement Added two new tools to the editor for working with textures, controlled by the CTRL and ALT keys Added color tints that display when blocked or interrupted When sudden death mode is activated, it will be displayed in the upkeep section of the interface Attribute screen now pops up again when you have points to spend Made it easier for commanders to see the edge of maps Commanders can zoom out further Players will now be given the option of having their stats recorded or not when they first join a server FIXES/IMPROVEMENTS Some path finding improvements (more to come) Fixed a minor bug in VoIP causing some console spam Fixed a bug that was preventing some of the animation based effects and sounds from precaching properly. This was causing some hitching, expect some performance improvements Removed the extra 30 seconds that were added to commander election time if leaving warmup mode Voice tips precache properly Fixed several crashes Unofficial servers now highlight correctly when selected Added spawn queue message to the loadout screen. This will display when the teams are unbalanced and the spawn queue is in effect Your player SF now displays properly in the loadout screen Added an experience bar in the loadout screen Fixed strength tool tip, it no longer mentions attack speed Changing resolution no longer requires a full reload of all interfaces, it simply resizes them to the proper size Fixed issue with the game browser on lower resolutions that would hide player level size of clan icons lowered to 24x24 from 32x32 Music is now properly precached Fixed an issue that was causing persistent vault icons to not always show up properly Fixed a crash in the editor related to cloning entities Commander Reveal spell can now be placed within blocked area Fixed a bug that would sometimes allow a user to join a full server Fixed an issue where voice commands wouldn t show up after disconnecting/reconnecting LINUX SPECIFIC XRandR is no longer required Fix problems when window manager gives game different sized window than requested Sound drivers list in options menu will now update after changing the sound output system FREE CONTENT UPDATE (VERSION 1.4) ADDITIONS Added two new maps, lostvalley and morning Added Voice over IP for commanders. The "\" key is used to broadcast by default Added armor level progression. At levels 4, 8, and 12 your character will receive new armor Added a new "aiming mode" for Steambuchet and Tempest. Use your "Interrupt" button to switch to it Added a clan system, complete with clan reservation for clan matches on select servers. Check out www.savage2clans.com for details Added a voice tip system. This system plays audio messages for each new game element you encounter. This can be disabled in the options Clan icons show up in game Added an Unofficial server list for player hosted servers Added automatic map download if you connect to a server hosting a map that you don t have New loadout screen and hellshrine screen Reconstructed the tutorial. It is now much more concise and offers a commander practice mode Added the Devourer unit, a hellbourne unit costing 7 souls Corpses now fade out slowly for the last 3 seconds of their lifetime Added some terrain rendering optimizations Players now always go to the spawn screen, even if only one spawn is available Added a "Return to Loadout" button to the spawn screen A notification is now displayed when your team has no commander A linux client of Savage 2 is now available Clan icons will now show in the score screens NEW COMBAT SYSTEM Stuns have been re-worked to no longer freeze the player. Abilities and attacks are disabled but the player can still move Stuns times were all generally reduced Blocking an opponent will cause 60 damage to the attacker, as well as reducing their armor by 35% and movement speed by 20% for one second You can block multiple opponents (your block will not lower when it is hit) Block takes 0.075 seconds to go into effect after hitting the block button, and can be held for a maximum of 5 seconds After releasing the block key, it takes 0.175 seconds to fully disengage Interrupt does no damage to opponents who are not blocking Interrupt deals 75 damage to opponents who are blocking, does 75 damage, and reduces movement speed by 20% for 1 second. Costs 22 stamina to execute Strafespeed reduced to 86% of base movement speed Quick attacking causes a 20% decrease in movement speed briefly, your movement speed returns to normal over .75 seconds All quick attack damage and range increased by approximately 10% Most ranged weapons had an approximate 15% increase in damage The angles on block and interrupt were significantly widened, it should be much easier to block and interrupt opponents who are in front of you FIXES/IMPROVEMENTS Pathing code re-worked. Pets and npcs should path more efficiently around players and objects in the world. An icon will now display when certain skills are active (devourer s decay, polymorph, healingward, manaward, cheetah) Fixed crashes when hosting multiple local games in a row Fixed memory corruption due to some new pathing code Fixed several potential crashes Duel arena is once again functional Fixed an issue with pushback effects pushing players in the wrong direction Fixed an issue with how NPCs aggro off of damage Fixed an issue allowing players to view scores in the lobby Fixed an issue where spawn trigger and NPC setting definition boxes would go below the bottom of the screen in the editor Fixed an issue causing snapcasted spells to not properly check range Fixed a bug with quick attack causing it to ignore damage bonuses Fixed Revenant s melee impact time Fixed an issue causing the mouse wheel to continue scrolling through abilities when dead Fixed an issue where melee weapons would disappear when a skill is selected Fixed mouse cursor disappearing while placing buildings as a commander Fixed mana incorrectly regenerating while polymorph was active Fixed Heal Pet being able to target siege Fixed a bug where weapon sounds would appear "behind" you on surround sound systems while looking up Fixed several editor crashes (Texturing bug still being elusive...) Added a fence and some more blockers to the bridge on Eden, to prevent falling in the water BALANCE CHANGES/ADJUSTMENTS Players can no longer take command if they have loadout time remaining Leaving command now causes a loadout time of 25 seconds The build ability of builders and conjurers is now entirely disabled if a commander is present Increased Engineer s stamina from 125 to 150 Officer aura stamina regeneration boost reduced Savage s Morale stamina regen boost reduced Jump attack no longer stuns blockers/interrupters, it simply does damage Builder s Rifle damage reduced slightly Savage s Ravager ammo reduced slightly Imp s projetile speed increased slightly Holybolt now does less damage against Hellbourne Jump attack no longer restores stamina on a successful hit Enrage and Rage now give a 25% melee damage increase instead of attack speed increase, 50% armor reduction Reduced price of hellshrine to 7500 Move speed debuff on conjurer s Venomous Spore now decreased movement speed by 10% instead of 20% Conjurer s roots no longer root human siege All tower costs reduced Strata and arrow tower increase in HP and armor, increased attack speed Venus plant now "builds" twice as fast. It should start firing quicker, similar to steam turret Commander spell reveal had its cool down increased from 30 seconds to 60 seconds Commander can no longer speed boost human siege The builder now uses the shotgun as his primary weapon. Armory needed to unlock his rifle Builder Shotgun ammo reduced from 25 to 20, damage increased slightly, range decreased slightly Builder Rifle now has 25 ammo, down from 30 Tempest s push back ability has a wider angle, should be a bit easier to use Tempest etheral will now allow the tempest to move at half speed. Etheral form is now dispellable by commanders. Scout s crossbow has faster attack speed, slightly more damage, and a slightly faster projectile Scout marksman bow has less attack time and less cool down time. This should increase its rate of fire Shapeshifter s lightning gun mana cost decreased from 50 to 35 Conjurer s entangle trap lasts 2.5 seconds, down from 3 seconds Conjurer s entangle trap had its affect radius decreased from 200 to 150 Venom spores speed reduction down from 10% to 7.5%, more venom pellets in the shot, wider spread to the shot, shorter range overall Gold and exp awarded for killing the bearloth and imp has been drastically reduced Cheetah form now requires a nexus Bearloth s melee attack speed from 1.3 seconds to 1 second. Damage slightly decreased Behemoth s main melee attack now hits at 30 degree arc, increased from 10 degrees Behemoth s Trunk Slam and Shockwave had mana cost decreased and damage increased Mana cost on behemoth s stomp ability was increased Tempest s range with meteor was increased Streambuchet s range on both attacks were increased All siege now cost 750 gold reworked all item costs. Generally everything is cheaper, except for the health shrine which had its cost increased to 200 from 175 Removed the freeze effect on predator s enrage ability to make it more useful in combat Decreased worker movement speed and increased stamina pool Tempest stamina lowered to 150 Strength no longer has an effect on attack speed Modified attribute point costs Increased observer movement speed Players no longer gain experience for using their own ammo demo or mana fountain Revenant weakened slightly, soul cost from 7 to 4 Entangling Roots is now removed by damage. Removed damage over time from conjurer spores but buffed their damage to compensate. Shield generator now gives experience based off of amount of damage blocked, instead of number of projectiles Shield generator no longer recieves experience from NPC attacks
https://w.atwiki.jp/genz/pages/619.html
アイドレスSystem4流用可能部品 無名騎士藩国産、流用可能な部品+威信点 各ページ内の注意点を守ってお使いください。 各ページにデータはありますが「文殊が最新」となります。ご注意ください 流用の際はBBSまで報告をお願いします。 流用実績については文殊側に記載しますので、文殊で最新データを参照するよう構成ください。 アイドレス名 文殊 RD 評価 流用 威信点 備考 生産工場 http //maki.wanwan-empire.net/group_viewer?id=1150 62 10 6 372 文殊登録済 生産工場(7型) http //maki.wanwan-empire.net/group_viewer?id=1219 20 7 9 180 文殊登録済 屋台(食品営業) http //maki.wanwan-empire.net/group_viewer?id=1242 5 3 0 0 文殊登録済 公衆衛生 http //maki.wanwan-empire.net/group_viewer?id=11381 4 3 1 4 文殊登録済 猫耳(装着アイテム) http //maki.wanwan-empire.net/group_viewer?id=11399 7 4 0 0 文殊登録済 I=D用白兵戦装備 http //maki.wanwan-empire.net/group_viewer?id=11408 11 5 0 0 文殊登録済 I=D用砲戦装備 http //maki.wanwan-empire.net/group_viewer?id=11420 12 6 0 0 文殊登録済 整備士(職業) http //maki.wanwan-empire.net/group_viewer?id=1268 18 7 6 108 文殊登録済 チューニングマスター(職業) http //maki.wanwan-empire.net/group_viewer?id=1301 39 9 1 39 文殊登録済 名整備士(職業) http //maki.wanwan-empire.net/group_viewer?id=1289 28 8 1 28 文殊登録済 恩寵の短剣 http 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//maki.wanwan-empire.net/group_viewer?id=75610 17 6 4 68 文殊登録済 ラジオ局 http //maki.wanwan-empire.net/group_viewer?id=78290 29 8 3 87 文殊登録済 流用合計 1600 ※170925時点 合同製作・、流用可能な部品 各ページ内の注意点を守ってお使いください。 流用の際はBBSまで報告をお願いします。流用実績記載の後に御使用になれます。 アイドレス名 RD 評価 流用 威信点 備考 食育 14 6 1 14 チーム医療 6 4 1 6 文殊登録済…威信点は中核病院に含まれます 中核病院の概要 5 3 0 0 文殊登録済…威信点は中核病院に含まれます 猫野和錆作、流用可能な部品 こちらの流用報告は http //nekowasa.at.webry.info/201708/article_22.html までお願いします。 アイドレス名 文殊 RD 評価 流用 威信点 備考 二次医療機関配備設備 http //maki.wanwan-empire.net/group_viewer?id=11780 15 6 0 120 救急医療設備 http //maki.wanwan-empire.net/group_viewer?id=11222 8 5 0 0 ポケット・ピケ http //maki.wanwan-empire.net/group_viewer?id=11231 12 6 10 120 医師の往診鞄 http //maki.wanwan-empire.net/group_viewer?id=29848 7 4 0 0 帝国軍歩兵 http //maki.wanwan-empire.net/group_viewer?id=11272 19 7 8 152 帝国歩兵一般装備 http //maki.wanwan-empire.net/group_viewer?id=11536 11 5 8 88 ヘビイチゴのタルト http //maki.wanwan-empire.net/group_viewer?id=11549 6 4 0 0 まず過ぎるポーション http 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//maki.wanwan-empire.net/group_viewer?id=74311 10 5 0 0 自由医師団T21 http //frogwell.fam.cx/idress4/groupviewer?id=117531 85 10 25 2125 国境なき孤児院(施設) http //maki.wanwan-empire.net/group_viewer?id=73805 59 10 25 1475 年金保険グループ http //frogwell.fam.cx/idress4/groupviewer?id=75813 64 10 25 1600 医師団の健康保険グループ http //frogwell.fam.cx/idress4/groupviewer?id=112170 51 9 25 辞退 国境なき救急救命医T21 http //frogwell.fam.cx/idress4/groupviewer?id=117758 68 10 1 68 医師団の救急看護師 http //frogwell.fam.cx/idress4/groupviewer?id=108587 64 10 0 0 - - 6391
https://w.atwiki.jp/skudo01/pages/49.html
キャラメイキング [#zd0a83ad] キャラメイキング [#zd0a83ad]女性キャラクター [#c85a7519]顔 [#df57aadb] 髪型 [#hc82265b] 髪色 [#p8b14d02] 男性キャラクター [#x6fe4e1a]顔 [#o6b0c9a3] 髪型 [#o7a25d4c] 髪色 [#ydab62bd] 星座と誕生日 [#w7af95a5] 血液型 [#r54d6422] キャラクターパスワードを設定する [#r173f2d4] キャラクターの削除 [#lcb1aaf9] コメント [#qb31df73] 新しくキャラを作ろうとすると、最初はキャラが真っ黒のまま表示されます。 これはグラボの故障でもスペック不足でもないので安心しましょう。 仕様です。 キャラクターの誕生日を入れると、きちんと表示されますよ。 女性キャラクター [#c85a7519] 顔 [#df57aadb] 9~14が日本オリジナルです。 女の顔6は目の瞬きが無い(バグか仕様かは不明) #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 参考 各顔の表情一覧 (サイズ 131×156 100%表示) +1~7 番号 基本 笑顔 怒顔 哀顔 恐顔 01 attachref; attachref; attachref; attachref; attachref; 02 attachref; attachref; attachref; attachref; attachref; 03 attachref; attachref; attachref; attachref; attachref; 04 attachref; attachref; attachref; attachref; attachref; 05 attachref; attachref; attachref; attachref; attachref; 06 attachref; attachref; attachref; attachref; attachref; 07 attachref; attachref; attachref; attachref; attachref; +8~14 番号 基本 笑顔 怒顔 哀顔 恐顔 08 attachref; attachref; attachref; attachref; attachref; 09 attachref; attachref; attachref; attachref; attachref; 10 attachref; attachref; attachref; attachref; attachref; 11 attachref; attachref; attachref; attachref; attachref; 12 attachref; attachref; attachref; attachref; attachref; 13 attachref; attachref; attachref; attachref; attachref; 14 attachref; attachref; attachref; attachref; attachref; 髪型 [#hc82265b] 9~16が日本オリジナルです。 髪型 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ヘアチェンジ A B C D E F G H P Q J K M N L O #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 髪色 [#p8b14d02] 5~7が日本オリジナルです。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 男性キャラクター [#x6fe4e1a] 顔 [#o6b0c9a3] 9~14が日本オリジナルです。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 参考 各顔の表情一覧 (サイズ 141×156 100%表示) +1~7 番号 基本 笑顔 怒顔 哀顔 恐顔 01 attachref; attachref; attachref; attachref; attachref; 02 attachref; attachref; attachref; attachref; attachref; 03 attachref; attachref; attachref; attachref; attachref; 04 attachref; attachref; attachref; attachref; attachref; 05 attachref; attachref; attachref; attachref; attachref; 06 attachref; attachref; attachref; attachref; attachref; 07 attachref; attachref; attachref; attachref; attachref; +8~14 番号 基本 笑顔 怒顔 哀顔 恐顔 08 attachref; attachref; attachref; attachref; attachref; 09 attachref; attachref; attachref; attachref; attachref; 10 attachref; attachref; attachref; attachref; attachref; 11 attachref; attachref; attachref; attachref; attachref; 12 attachref; attachref; attachref; attachref; attachref; 13 attachref; attachref; attachref; attachref; attachref; 14 attachref; attachref; attachref; attachref; attachref; 髪型 [#o7a25d4c] 9~16が日本オリジナルです。 髪型 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ヘアチェンジ A B C D E F G H P Q J K M N L O #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 髪色 [#ydab62bd] 5~7が日本オリジナルです。 ♀と一緒です。 #ref error :ご指定のページがありません。ページ名を確認して再度指定してください。 星座と誕生日 [#w7af95a5] 誕生日によって、星座が決まる。 星座によって、「星盤スキル」やLv30から使用できる「星鎧」が異なる。 初期MAPや初期装備は火・地・風・水の属性によって決まる。 初期装備の画像⇒こちら。 星座 誕生日 属性 おひつじ座 03月21日 - 04月20日 火属性 おうし座 04月21日 - 05月20日 地属性 ふたご座 05月21日 - 06月21日 風属性 かに座 06月22日 - 07月22日 水属性 しし座 07月23日 - 08月22日 火属性 おとめ座 08月23日 - 09月22日 地属性 てんびん座 09月23日 - 10月22日 風属性 さそり座 10月23日 - 11月21日 水属性 いて座 11月22日 - 12月21日 火属性 やぎ座 12月22日 - 01月19日 地属性 みずがめ座 01月20日 - 02月19日 風属性 うお座 02月20日 - 03月20日 水属性 血液型 [#r54d6422] 「A」「B」「AB」「O」から選べる。 キャラクターパスワードを設定する [#r173f2d4] ログイン時に必要になるパスワードとは別物。 第2パスワードは、キャラクターごとに設定できる。 第2パスワードは、バッグや倉庫を開く時(一度入力すればログアウト(キャラチェンジ、ch移動)まで再入力不要)や、 キャラクターを削除する時に必要になる。。(半角英数 2文字以上 8文字まで、特殊文字(全角文字)不可); うっかり忘れないようにしましょう。 もし、忘れてしまったら...キャラクターパスワード紛失届け キャラクターの削除 [#lcb1aaf9] 消したキャラの持ってる装備&アイテム&金は消滅。 消したキャラの倉庫に入れたものは、同じスロットに作ったキャラの倉庫に受け継がれる。 キャラ削除はリアル3日かかる。(残り時間が1日以下になると「$V2時間」と表示されるが、そのまま放置で削除される。); キャラを消すと下のキャラが↑にずれるが、作り直すと同じスロットに作成される。 例 1 AAA 2 BBB 3 CCC ↓ 2 BBB を削除 1 AAA 3 CCC - - ↓ 新規キャラ 4 DDD 作成 1 AAA 4 DDD 3 CCC コメント [#qb31df73] #pcomment_nospam
https://w.atwiki.jp/age-ms/pages/199.html
【型式番号】 Flight Unit 02 Everse System 【機体名】 ガフランマーズフェザー 【読み方】 がふらんまーずふぇざー 【所属陣営】 UE/ヴェイガン 【パイロット】 無し 【装備】 イヴァースシステム 【ベース機】 ovv-f ガフラン 【詳細】 A.G.101年から始まり長きに渡るヴェイガンと地球の戦争が集結し、余剰となっていたガフランを利用し開発された無人MS。 フリット・アスノが開発したマーズレイを無効化するイヴァースシステムを搭載している。 イヴァースシステムを構成するマーズフェザーとなるMSはガフランだけではなく、同じく余剰となっていたと思われるバクトを利用したバクトマーズフェザー等多くのバリエーションが確認されている。 何れの機体も「磁場展開装置内蔵ユニット」を背部に装備し、火星に設置された送電施設から得られる電力により稼働する無人機であり、太陽プラズマや自機が発生する磁場に対する「対プラズマ対磁場コーティング」が施されている。 全体が白いカラーリングのためか、「天使のモビルスーツ」と呼ばれることもある。 60年以上も戦争に使われたMSが最終的に平和利用のための存在となった非常に珍しい機体である。
https://w.atwiki.jp/rpgcs/pages/10.html
3DRPGCS>SYSTEM>能力値 大量にブラックボックスの存在する項目。ほとんど何もわからない状態。 ◎ 能力値 体、心、技、超 の4分野からそれぞれ2つずつの合計8種類の 能力のうちから任意のものを使用することができます ただしどの分野からも少なくとも1つは採用する必要があります 体 体力度 モンスターとの直接戦闘等に関係する 健康度 状態の変化やHPの増加等に関係する 心 知識度 魔法呪文の効果等に関係する 信仰度 神聖呪文の効果や解呪等に関係する 技 敏捷度 戦闘時の行動の順番や逃走成功率等に関係する 器用度 宝箱の罠の処理等に関係する 超 幸運度 いろいろな行動の成功率に関係する 魅力度 モンスターとの交渉や商店での交渉に関係する ある分野において能力値を1つだけしか採用しなかった場合には もう一方の能力値の値は採用した方の能力値の値と同じになります 能力値はレベルアップに伴って増減しますがその場合の最大値と 特別のアイテムを使用することによる増加の最大値とをそれぞれ 設定してください 能力値の変化の程度も指定することができますが、その値をゼロ にするとレベルアップしても能力値は初期値のまま変化しません (by MANUAL-R.TXT@RPGCS)
https://w.atwiki.jp/systemc/pages/15.html
systemc-amsのインストール SystemC-amsには、1.0.1と2.0 Betaがある。Fraunhoferのホームページでダウンロードできる。 g++-4.9でコンパイルするにあたって、特にソースコードを編集する必要はない。SystemC-2.3.1との組み合わせで問題なく動作する。 64ビットCPU上のcygwinで使用する場合は、SystemC-2.3.1のインストール時にアーキテクチャをcygwin64と認識するのに対し、amsのcygwinへのインストールでは32ビットと64ビットを区別しないので、下記の修正をconfigure.acに行うと良い。 TARGET_ARCH="cygwin" EXTRA_CXXFLAGS="-I$SYSC_INC_PREFIX" と書かれている行を case "$target_cpu" in x86_64 | amd64) TARGET_ARCH="cygwin64" EXTRA_CXXFLAGS="-I$SYSC_INC_PREFIX -m64" ;; i*86) TARGET_ARCH="cygwin" EXTRA_CXXFLAGS="-I$SYSC_INC_PREFIX" ;; *) AC_MSG_ERROR("sorry... compiler not supported.") ;; esac に置き換える。 (2012年の記述) Fraunhoferのホームページからダウンロードしてきたsystemc-ams-1.0BETA2.tgzを展開する。 tar xvfz systemc-ams-1.0BETA2.tgz 展開されたsystemc-ams-1.0BETA1ディレクトリへ移動する。 cd systemc-ams-1.0BETA2 自分の環境に合わせて環境変数を設定する。 export SYSTEMC_HOME=/usr/local/systemc-2.2 g++-4.3を使用する場合は、configure.acファイルの中の EXTRA_CXXFLAGS="-I$SYSC_INC_PREFIX" と書かれたすべての行あるいは自分の使用するターゲットの行を EXTRA_CXXFLAGS="-isystem $SYSC_INC_PREFIX" に置き換える。 コンパイル環境を構築する。 ./configure コンパイルを行う。 make ライブラリを作成する。 make install 2015-05-06 20 40 19 (Wed) -